The character customisation was pretty basic but the loot is a lot of fun to collect, as it normally is with these types of games. Ranging from Blood, Fire, Ice, Poison and Electricity. Players can choose relics which add to their power. I’m trying to balance both light and dark skills to see what happens and, as a habit, I got her a gun. I only started using the Dust Mage last night, but so far I like the character. Although some skills are more effective with a certain weapon, so this is something players have to consider. No character is locked to a certain weapon type. However, Torchlight III has such an open form of combat that I could pick up any weapon and use it with my characters. I’ve swapped out his melee basic weapon for a rifle because I prefer attacking from afar in these games. I like how he summons a little train to follow him. But I find his gameplay to be so fun, he has become my favourite. I still need to level this character up a bit more to see what else he can do. Spitting out hot coals as an Area of Effect skill or hammering enemies to death with his steam-powered fists have some nice animations. This character is quite explosive and I like how all of his skills revolve around the heat and steam in his engine. Then, I created a Robot character who has this big gun that pops out of his chest. The character also has adventurer skills which involve throwing balls of rat bones at enemies or summoning a bunch of demon hands to grab enemies. The Sharpshooter is the quick damage character and has abilities revolving around arrow shots. These triggered situational floor bonuses for +25% crit chance for us.From a quirky looking steam-powered robot with a gun in his chest to a railmaster who lays down tracks for his little train, Torchlight III has some cool character designs. So I was lucky enough getting Bleed and Poison stats for Pet. This build has so high damage that I didn't see any reason to stack DoTs. I had rest of the Cosmic Set and Shotgonner's Shield saved just in case for emergency. Remember to have some extra equipments if you happen to die. I nearly died a dozen of times during this run but Lifebounded items were enough to save life. +20% stat increase may not sound ''worth it'', but that 20% can save your life. I'm highly recommending to Lifebound every item. Weapons' element doesn't matter unless you have +% element damage stats. Triggered our relic and situational Live Wire floor buff for extra +25% crit chance. Shock % from shield was more than enough to keep everything shocked all the time. As I was using shield, I avoided getting shock % for weapon. Bosses cannot be chilled, so I used Ritual Finale against them (whenever happened to remember). This also triggered situational Ice Breaker floor buff for extra +25% crit chance. Deathbone Scepter was used for floors as it had good Chill chance. I was switching between two weapons for different situations. Here are screenshots from all items I used. This skill is not just dealing great AoE damage and boost all of our other damages, but also has defensive use. This stacks with Chill for another 50% reductions and possible weapon's Slow stat (with diminishing returns). Slow reduces targets' movement and attack speeds by 50%. Bosses cannot be Blinded or Stunned, but they can be Slowed. This skill slows opponents so we can always enjoy Lantern Flash's 2nd tier bonus that is +65% increased damage against Stunned, Blinded or Slowed targets. We have lots of options to regen and spend Endurance. Great skill to spend Endurance for extra Blasting Charges. Naturally we have Fighter's Spirit always up and damage reduction has diminishing returns. Movement Speed bonus is very useful to side step AoEs and kite foes. Hammer Spin: Our only mobility skill so we want to maximize it's cooldown reduction. Blasting Charge's 2nd tier bonus increases Fighter's Spirit from +50% to +70% all damage reduction. Ranged skill that triggers Fighter's Spirit buff that is +50% damage reduction. Great skill to spend Endurance when Flamethrower Car and Shotgonne Car are on cooldown. This skill gives us free +25% crit chance to those floors against anything.īlasting Charge: Increase all of our damage by 45%, including train's passive attacks and relic active. This skill Burns targets so we don't need to take any Burn chance to trigger Fazeer Dun Djinn buff Pyromaniac. As we have high defenses, we naturally take this over Shield Car.įlamethrower Car: Our main DPS skill. Shotgonne Car: This is one of our DPS skills. Activate stops the train for situational strategic use. Damage itself is barely decent, but every shot triggers on-hit effects. Our most powerful combo start is:īlasting Charge > Spike Drive > Epic Active > Flamethrower Car > Shotgonne Car > Spike Drive.īuild Train: We need this to summon train. As none of our skills can be spammed, we are using combos.
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