![]() ![]() Last but not least, current investment paradigms say that a certain amount of money earned right now is worth more than the same amount earned tomorrow. Unless you're fighting a really powerfull boss-type enemy, two full attacks should mess up most opponents badly enough (if it doesn't kill them outright). However, after your "flurry of caresses" in the first round your opponent might guess what you're planning and try to deny you that second full attack - maybe by simply retreating.Īlso, consider that you just spent two full attacks fighting your target. It is most impressive if you use all attacks of your first full attack for Combat Rythm and then vaporize your victim with the second full attack, as many bonus attacks as you can get from your maneuvers and +20 or more bonus damage. it's a tough decision.įirst of all, it is capable of doing a ridiculous amount of damage if properly set up - and thus provoke DM (over)compensation with the nerf stick or the banhammer.įurther, it isn't exactly trivial to set up. Both Stormguard Warrior and Improved TWF need BAB +6 if you lose BAB you can only pick one of those on a 9th level character - unless you use Fighter Bonus Feats, but that costs you Melee Weapon Mastery. ![]() Swordsage costs you one point of BAB while a single point is affordable as far as offensive capability is concerned, it messes up the timing of feat slots and BAB prerequisites. Feats are already in short supply since you'll probably build such a character purely on DEX and thus want Weapon Finesse as well, plus the entire TWF chain. Shadow Blade is probably the way to go for TWFing Martial Adepts, but it requires either two feats to qualify (Martial Training and Martial Stance) or a level of Swordsage. That is a good plan, but it's quite difficult to pull of together with Stormguard Warrior. On Assassins Stance, Shadow Blade and so on: Another attack to gain these +2 to hit and +4 to damage. Another attack to make use of the bonus damage from Punishing Stance. That's another attack to feed to Stormguard Warrior's Combat Rythm. You should also consider putting at least one stat increase into DEX and pick Improved TWF instead of Improved Critical. That's +2 to hit and +4 to damage consider how many critical threats it takes with Blood in the Water to break even - especially since you also have the option to go into Punishing Stance instead for another +1d6 damage to all attacks assuming you can afford the AC penalty. Specialization has a bad reputation, but coupled with Mastery it is actually quite decent when TWFing. Pick Weapon Specialization and Melee Weapon Mastery as Fighter Bonus Feats. Try adding two levels of fighter at level 6 and 8. I don't think Blood in the Water is as good as it sounds, especially considering how it is limited to crit-able targets - even with Improved Critical and a weapon with a high threat range. ![]() Use Stormguard Warrior + Dancing Mongoose for additional Damage and stack up Blood in the Water.īut i don't think Weapon Focus is my best choise, I don't know what Maneuvers i should replace and the Equipment isn't perfect either ) Critical - Dancing MongooseĮquipment: (got 36.000gp for the level 9 Char) Human, Initial Rolls: Str 14, Dex 16, Con 12, Int 12, Wis 10, Cha 11ġ Warblade: TWF, Adaptive Style - Punishing Stance, Moment of the perfect Mind, Sudden Leap, Wolf Fang Strike)ģ Warblade: Weapon Focus (Kukri) (Not happy with this)ĥ Warblade: Ironheart Aura - Iron Heart Surgeĩ Warblade: Imp. maybe I could get some Advice (Never played with ToB before) now I got a new group but my thread was highjacked ) ![]() I opened a thread in this Forum, my group fell apart, I never had the chance to play my character. Some time ago I started to build a TWF Warblade. ![]()
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